Hushed Psychic Minister
EARTH 3

Hushed Psychic Minister

  • ATK:
  • 0

  • DEF:
  • 2100

  • View:
  • 1068




If you control a Psychic monster other than "Hushed Psychic Minister", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Hushed Psychic Minister" once per turn this way. You can banish this card and 1 Psychic monster from your GY, then target 1 face-up monster on the field; banish it until the End Phase. You can only use this effect of "Hushed Psychic Minister" once per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
53± 8/ 100
Power Score
Intrinsic 52
Deck 53

Hushed Psychic Minister — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 53 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Starter / Combo enabler

Why it scores here

Hushed Psychic Minister is a Level 3 Psychic body that converts into two things: a Defense-position hand Special Summon while you control another Psychic, and a once-per-turn graveyard cost (banish itself plus 1 Psychic from the GY) that temporarily banishes one face-up monster until the End Phase. Its 2100 DEF and Level 3 body earned no points on their own. The score sits in the middle because the removal is a tempo effect that costs two cards, and the pack has no combo evidence to show the card building a board, so combo conversion stays low. Deck presence (400 of 400 recent decks, 31 archetypes) confirms accessibility but is not treated as proof of strength.

Axis scores

Axis Score Evidence
Accessibility 60 Hand-summon needs another Psychic on the field and the GY route needs a Psychic in the GY, but 400 of 400 recent decks run it and it sits next to Psychic partners at 80–96% co-occurrence (observed, with the conditions from the card text as verified).
Combo & Conversion 25 No recorded boards, so nothing shows it turning one card into a board; the banish removes one monster and builds no extra material or body (inferred from text only).
Resource Economy 30 Activating the GY effect spends two cards (itself and a Psychic from the GY) to temporarily remove one monster, with no search or draw and no recovery (verified from text).
Effect & Interaction 45 Temporary banish on any face-up monster until the End Phase is real but soft interaction, not a hard negate or permanent removal, and it is once per turn (verified from text, inferred strength).
Material Utility 40 A Level 3 Psychic body is usable as a generic material, but the pack carries no Tuner or fit data and its GY use costs the body itself (inferred).
Resilience & Flexibility 55 It works from hand and from the GY, which gives two zones, but the summon depends on a Psychic being on the field and each effect is once per turn (verified from text, inferred resilience).
Deck-Building Efficiency 75 Used as one copy in most decks (average 1.05 copies per deck, 382 of 400 decks at one copy), with no garnet, lock or brick cost (observed from deck stats).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Starter/Combo enabler. Intrinsic ≈ 52, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand-summonable Defense-position body once another Psychic is on the field
  • GY-activated temporary banish of one face-up monster, once per turn
  • Single-copy run with no garnet or lock cost
  • Runs across 31 archetypes in the recent deck sample

Weaknesses

  • Hand summon requires another Psychic on the field
  • GY removal costs two cards (itself and a Psychic from the GY)
  • Banish lasts only until the End Phase, so it is tempo rather than permanent removal
  • No combo evidence showing it building a board

Best use

Psychic-support body with a once-per-turn graveyard temporary-banish removal. Decks: P.U.N.K., Psy-Frame, Myutant. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand Special Summon in Defense Position requires controlling another Psychic (card text); GY effect banishes itself and 1 Psychic from the GY to temporarily banish 1 face-up monster until the End Phase, once per turn (card text); Run in 400 of 400 recent decks, average 1.05 copies (decks_evidence); Spans 31 distinct archetypes (decks_evidence)
  • Observed: Gameplay type 7 in 94.8% of decks (decks_evidence); Top partners: Psychic End Punisher 96%, Teleport Fusion 95.2%, Emergency Teleport 95% (decks_evidence); Myutant and Gold Pride inclusion 100% at 1 copy in usage_statistics (not scored, guardrail 3)
  • Inferred: Temporary banish is a tempo removal rather than permanent removal; Hand-summon value depends on the Psychic density of the deck
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no Tuner or level-matching data for material_utility no ruling or interaction data for the GY banish











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